I got a few minutes over the last couple of days to tinker with this pic. I messed with the basic shading in the background, and blocked in the foreground shapes in black.
Over on James Gurney’s blog, he had a post about “curing middle value mumbling”. Basically you just do all your shading in straight black and white, sticking to highlights and shadows and omitting midtones entirely. I thought this was a great idea.
Until I realized that my figures in this pic are pretty much backlit, so there’s not a lot of highlighting going on. Ah well.
I went over Charr with some colors and added some middle values, just trying to get his shapes defined.
His scales look like feathers right now, but I’m going to go back and give them hard edges eventually. I’m using the oil pastel brush that’s shaped like a triangle, because it leaves nice diamond-shaped strokes that work for scales. Or feathers. But he’s not supposed to be a feathery dragon. :-p
I have to get figure reference for the girl, so she hasn’t been worked on much yet. Like I said, I’m working in snatched ten-minute intervals here and there.