Establishing light sources

Allrighty, moving forward on this pic:

The commissioner requested a lot of glowing special effects, so I went with a dark evening-shading gradient to make the bright stuff pop. Then I painted in the light sources, a la the Big Glowing Gems. The hedgehog guy has a purple scythe and (I think) glowy blue stripes. (I have to check on the glowy blue stripes thing.) Anyway, I wanted a bunch of colors, so a bunch of colors we shall have. πŸ™‚

Blocked in the colors on the main character …

Started the blending by scribbling in the midtone blue around the edges …

And then smear it all together with the wonderful tool called Just Add Water.

The nice thing about shading a character that’s black, on a black background means that all you do is put on the highlights and you’re done.

So easy! I love coloring on dark backgrounds.

Tis not finished yet, obviously, but it’s a lot closer than it was.


2 thoughts on “Establishing light sources

  1. Yay, it’s Modest Mephiles:D
    I love your painting, but you might want to lighten his back edges to give him the feel of also being lit from the back emeralds. It would also help him to pop from the dark background.


  2. He does kind of look like Mephiles, now that you mention it. Except without all the crystally bits. And with a mouth. πŸ™‚

    Thanks for the suggestion on the backlighting! Once I get the background emeralds shaded, I might be able to outline him in all different colors. Hmm. Must get to work!


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